Ryan Gordon on Games Development

Ryan Gordon, the lone gunman who’s responsible for porting quite a number of Wintendo games to Linux and Mac OS X, was interviewed recently. He had this to say about coding for games:

None of the games are rewarding. Is that bad of me to say? Game development has nothing to do with quality and everything to do with shipping what you can get away with. That’s just how it is; I didn’t make this horrible world.

Nothing unexpected, I guess. I wonder how many fields haven’t succumbed to the “it’s all a matter of what you can get away with” mantra of quasi-engineering? Writing academic papers, maybe? Nahh …

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